Arduino Workshop

Arduino Workshop Author John Boxall
ISBN-10 9781593274481
Release 2013
Pages 392
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Describes the Arduino system, components, and concepts and offers instructions for sixty-five projects, including a digital thermometer, a GPS logger, a keyboard-controlled lock, and a binary quiz game.



Arduino For Dummies

Arduino For Dummies Author John Nussey
ISBN-10 9781118446430
Release 2013-04-29
Pages 456
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The quick, easy way to leap into the fascinating world of physical computing This is no ordinary circuit board. Arduino allows anyone, whether you're an artist, designer, programmer or hobbyist, to learn about and play with electronics. Through this book you learn how to build a variety of circuits that can sense or control things in the real world. Maybe you'll prototype your own product or create a piece of interactive artwork? This book equips you with everything you'll need to build your own Arduino project, but what you make is up to you! If you're ready to bring your ideas into the real world or are curious about the possibilities, this book is for you. ? Learn by doing ? start building circuits and programming your Arduino with a few easy to follow examples - right away! ? Easy does it ? work through Arduino sketches line by line in plain English, to learn of how a they work and how to write your own ? Solder on! ? Only ever used a breadboard in the kitchen? Don't know your soldering iron from a curling iron? No problem, you'll be prototyping in no time ? Kitted out ? discover new and interesting hardware to make your Arduino into anything from a mobile phone to a geiger counter! ? Become an Arduino savant ? learn all about functions, arrays, libraries, shields and other tools of the trade to take your Arduino project to the next level. ? Get social ? teach your Arduino to communicate with software running on a computer to link the physical world with the virtual world It's hardware, it's software, it's fun! Start building the next cool gizmo with Arduino and Arduino For Dummies.



Arduino Workshops

Arduino Workshops Author John Boxall
ISBN-10 9783864913808
Release 2013-09-23
Pages 448
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Der Arduino ist eine preiswerte und flexible Open-Source-Mikrocontroller- Plattform mit einer nahezu unbegrenzten Palette von Add-ons für die Ein- und Ausgänge - wie Sensoren, Displays, Aktoren und vielem mehr. In "Arduino-Workshops" erfahren Sie, wie diese Add-ons funktionieren und wie man sie in eigene Projekte integriert. Sie starten mit einem Überblick über das Arduino-System und erfahren dann rasch alles über die verschiedenen elektronischen Komponenten und Konzepte. Hands-on-Projekte im ganzen Buch vertiefen das Gelernte Schritt für Schritt und helfen Ihnen, dieses Wissen anzuwenden. Je tiefer Sie in die Materie eindringen, desto komplexer und raffinierter werden die Projekte.



Arduino Cookbook

Arduino Cookbook Author Michael Margolis
ISBN-10 9781449305611
Release 2011-03-24
Pages 662
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Create your own toys, remote controllers, alarms, detectors, robots, and many other projects with the Arduino device. This simple microcontroller board lets artists and designers build a variety of amazing objects and prototypes that interact with the physical world. With this cookbook you can dive right in and experiment with more than a hundred tips and techniques, no matter what your skill level is. The recipes in this book provide solutions for most common problems and questions Arduino users have, including everything from programming fundamentals to working with sensors, motors, lights, and sound, or communicating over wired and wireless networks. You'll find the examples and advice you need to begin, expand, and enhance your projects right away. Get to know the Arduino development environment Understand the core elements of the Arduino programming language Use common output devices for light, motion, and sound Interact with almost any device that has a remote control Learn techniques for handling time delays and time measurement Use simple ways to transfer digital information from sensors to the Arduino device Create complex projects that incorporate shields and external modules Use and modify existing Arduino libraries, and learn how to create your own



Euro Par 2015 Parallel Processing Workshops

Euro Par 2015  Parallel Processing Workshops Author Sascha Hunold
ISBN-10 9783319273082
Release 2015-12-17
Pages 839
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This book constitutes the thoroughly refereed post-conference proceedings of 12 workshops held at the 21st International Conference on Parallel and Distributed Computing, Euro-Par 2015, in Vienna, Austria, in August 2015. The 67 revised full papers presented were carefully reviewed and selected from 121 submissions. The volume includes papers from the following workshops: BigDataCloud: 4th Workshop on Big Data Management in Clouds - Euro-EDUPAR: First European Workshop on Parallel and Distributed Computing Education for Undergraduate Students - Hetero Par: 13th International Workshop on Algorithms, Models and Tools for Parallel Computing on Heterogeneous Platforms - LSDVE: Third Workshop on Large Scale Distributed Virtual Environments - OMHI: 4th International Workshop on On-chip Memory Hierarchies and Interconnects - PADAPS: Third Workshop on Parallel and Distributed Agent-Based Simulations - PELGA: Workshop on Performance Engineering for Large-Scale Graph Analytics - REPPAR: Second International Workshop on Reproducibility in Parallel Computing - Resilience: 8th Workshop on Resiliency in High Performance Computing in Clusters, Clouds, and Grids - ROME: Third Workshop on Runtime and Operating Systems for the Many Core Era - UCHPC: 8th Workshop on UnConventional High Performance Computing - and VHPC: 10th Workshop on Virtualization in High-Performance Cloud Computing.



Beginning Arduino

Beginning Arduino Author Michael McRoberts
ISBN-10 9781430250166
Release 2013-09-17
Pages 424
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Presents an introduction to the open-source electronics prototyping platform.



C Programming for Arduino

C Programming for Arduino Author Julien Bayle
ISBN-10 9781849517591
Release 2013-05-17
Pages 512
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Written as a practical Packt book brimming with engaging examples, C Programming for Arduino will help those new to the amazing open source electronic platform so that they can start developing some great projects from the very start.This book is great for people who want to learn how to design & build their own electronic devices. From interaction design art school students to the do-it-yourself hobbyist, or even simply people who want to learn electronics, this book will help by adding a new way to design autonomous but connected devices.



Getting the Most Out of Makerspaces to Explore Arduino and Electronics

Getting the Most Out of Makerspaces to Explore Arduino and Electronics Author Don Rauf
ISBN-10 9781477778166
Release 2014-07-15
Pages 64
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If makerspaces allow young people to collaborate on building projects, then Arduino allows them to go to the next level. Arduino is a do-it-yourself kit that includes a microcontroller that makes using electronics more accessible. Basically, this means that even those who are not experts in electronics can do amazing things, such as build and program robots. This book opens young people up to the possibilities of this exciting world by explaining exactly what makerspaces and Arduino are and how virtually anyone can use these tools to build programmable devices, a skill that is essential in any STEM field.



Getting Started with Arduino

Getting Started with Arduino Author Massimo Banzi
ISBN-10 9781449309879
Release 2011-09-13
Pages 118
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Presents an introduction to the open-source electronics prototyping platform.



Make

Make Author
ISBN-10 UCSD:31822036938389
Release 2009
Pages
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Make has been writing in one form or another for most of life. You can find so many inspiration from Make also informative, and entertaining. Click DOWNLOAD or Read Online button to get full Make book for free.



Arduino physical computing f r Bastler Designer und Geeks Microcontroller Programmierung f r alle Rapid Prototyping mit kompletter Programmiersprachenreferenz

Arduino   physical computing f  r Bastler  Designer und Geeks    Microcontroller Programmierung f  r alle   Rapid Prototyping   mit kompletter Programmiersprachenreferenz Author Manuel Odendahl
ISBN-10 9783897219953
Release 2010
Pages 377
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Arduino physical computing f r Bastler Designer und Geeks Microcontroller Programmierung f r alle Rapid Prototyping mit kompletter Programmiersprachenreferenz has been writing in one form or another for most of life. You can find so many inspiration from Arduino physical computing f r Bastler Designer und Geeks Microcontroller Programmierung f r alle Rapid Prototyping mit kompletter Programmiersprachenreferenz also informative, and entertaining. Click DOWNLOAD or Read Online button to get full Arduino physical computing f r Bastler Designer und Geeks Microcontroller Programmierung f r alle Rapid Prototyping mit kompletter Programmiersprachenreferenz book for free.



Arduino Programming with NET and Sketch

Arduino Programming with  NET and Sketch Author Agus Kurniawan
ISBN-10 9781484226599
Release 2017-03-13
Pages 168
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Leverage .NET and Sketch in your Arduino development implementation and integrate it into your .NET program. There are many Arduino models and compatible shields that can be used in Arduino boards. Integrating between an Arduino platform and .NET technology or Sketch can produce more advantages. Arduino Programming using .NET and Sketch shows readers how to do so with practical Arduino projects, such as preparing a development environment, performing sensing and actuating with external devices, implementing Windows Remote Arduino and building a simple IoT program. Use this quick reference to learn the basics of the Arduino platform for multiple models and start your Arduino programming in .NET and Sketch today. What You'll Learn: Learn the basics of the Arduino platform Prepare and set up an Arduino development environment Develop an Arduino program using .NET and Sketch Implement Windows Remote Arduino Build a simple IoT program Who This Book Is For: .NET and Sketch developers who want to learn Arduino programming.



Digital Electronics for Musicians

Digital Electronics for Musicians Author Alexandros Drymonitis
ISBN-10 9781484215838
Release 2015-12-30
Pages 490
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This is the perfect book for musicians who want to dive into the world of computer music and physical computing. This book is aimed at adventurous musicians who want to learn about music programming with Arduino, sensors, and Pure Data, and how to make new interfaces and even new instruments with that knowledge. You’ll learn the basics of the Pure Data and Arduino languages, how to incorporate sensors into your musical projects, and how to use embedded computers, like the Raspberry Pi, to create stand-alone projects. Along the way, you’ll learn how to create a variety of innovative musical projects, including an interactive bow for stringed instruments, a MIDI clavier synthesizer, an interactive drum set, a patch-bay matrix synthesizer, a guitar looper, and even a DIY theremin. If you are a musician or tinkerer who wants to explore the world of electronic and electroacoustic music and musical interfaces with Arduino, sensors, and Pure Data, Digital Electronics for Musicians is the book for you. What You Will Learn Learn the basics of the Pure Data and the Arduino languages Learn more about the available sensors on the market, and how you can incorporate them into your musical projects Focus on physical computing by combining Arduino and Pure Data, bringing the physical world to the world of the computers Make use of additional libraries that extend the capabilities of the Arduino Make use of external objects in Pure Data that help achieve certain goals, depending on the project Learn how a Pure Data patch functions and be able to modify other people's work that fits your needs Learn how the Arduino language works, enabling the modification of already existing code, according to your needs Get insight on the serial communication between the Arduino and Pure Data Learn how to approach various programming challenges in different ways Who This is For Musicians who want to explore the world of electronic and electroacoustic music and musical interfaces with Arduino, sensors, and Pure Data.



The Arduino Inventor s Guide

The Arduino Inventor s Guide Author Brian Huang
ISBN-10 9781593276522
Release 2017-07-05
Pages 336
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The Arduino microcontroller makes it easy to learn about electronics, but it can be hard to know where to start. The 10 projects in this book will teach you to build, code, and invent with the super-smart Arduino and a handful of parts. First, you’ll master the basics with a primer that explains how a circuit works, how to read a wiring schematic, and how to build and test projects with a solderless breadboard. Then you’ll learn how to make your hardware move, buzz, flash, and interact with the world using motors, LEDs, sensors, and more as you build these 10 projects: *The classic first Arduino project: blinking an LED *A miniature traffic light *An LED screen that displays animated patterns and shapes *A fast-paced button-smashing game to test your reflexes *A light-sensitive, color-changing night-light *A challenging ball-balancing game *A temperature-sensing mini greenhouse with an automated fan and vent *A motorized robot that you can control *A racing timer for toy cars *A tiny electric piano that you can actually play! With each project, you’ll learn real coding skills so you can tell your inventions what to do, like how to store temperature readings with variables, start a timer or spin a motor with functions, and make decisions using loops. You’ll even find tips and tricks to put your own twist on each gadget and take things further. Uses the Arduino Uno board or SparkFun RedBoard



Renzo Piano projects and buildings 1964 1983

Renzo Piano  projects and buildings  1964 1983 Author Massimo Dini
ISBN-10 UOM:39015033743850
Release 1984
Pages 246
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Renzo Piano projects and buildings 1964 1983 has been writing in one form or another for most of life. You can find so many inspiration from Renzo Piano projects and buildings 1964 1983 also informative, and entertaining. Click DOWNLOAD or Read Online button to get full Renzo Piano projects and buildings 1964 1983 book for free.



Arduino for Kids

Arduino for Kids Author Priya Kuber
ISBN-10 1785884816
Release 2017-04-28
Pages 179
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A step-by-step approach to building electronics via gamesAbout This Book* Get clearly-written code with descriptions and comments in the code that explain each the code section* The book comes with separate code files of one entire program at a time, as well as many diagrams and separate downloadable files that contain colored photos explaining steps in the book* Kids can build multiple projects during the course of the book, and by the end, they will have working projects of their ownWho This Book Is ForThis book is for children aged 9 and up and their parents, who may or may not have a technical background. This book is tailored around the central idea of introducing electronics as a fun and a curiosity-inducing exercise. This book can act as a bonding exercise between parent and child over the weekend.What You Will Learn* Presents variables, functions, loops, arrays, and libraries in ways that children will understand, enabling them to start writing simple programs by themselves* Shows children how to set up Arduino and understand the internal functioning in a simple manner* Teaches them the importance of connections in electronics and helps them arrive at ways to connect by themselves* Demonstrates various sensors, sensor selection, and ultimately shows them how to build their own sensor by the last chapter* Teaches them the concept of registers as a use case of Arduino pin expansion to accommodate more LEDs or sensors so that they do not feel limited by the number of ports* Helps them to become nice and empathetic inventors through interactive exercises (such as making a friend happy with a proximity sensor, and giving "life" to a plant)In DetailThe mission of this book is to integrate technology with the tools that children already use for crafts so that they feel technology is an extension of their playtime. We use coding, sensors, and micro-controllers integrated with art and craft supplies, origami, and playdough. There are 10 fun-filled chapters that talk to children directly, and give clear instructions for non-technical parents too.We use Arduino as the controller of choice due to its easy availability and large community. By the end of the book, children will comfortably be able to set up their Arduino, read and understand code, manipulate code, and ultimately write their own code for projects. They will also be able to use basic sensors and know how components connect to each other. All the learning takes place with lots of colorful pictures and the circuits are neatly presented using wiring.



Robot Programming

Robot Programming Author Cameron Hughes
ISBN-10 9780134176697
Release 2016-05-02
Pages 400
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Start programming robots NOW! Learn hands-on, through easy examples, visuals, and code This is a unique introduction to programming robots to execute tasks autonomously. Drawing on years of experience in artificial intelligence and robot programming, Cameron and Tracey Hughes introduce the reader to basic concepts of programming robots to execute tasks without the use of remote controls. Robot Programming: A Guide to Controlling Autonomous Robots takes the reader on an adventure through the eyes of Midamba, a lad who has been stranded on a desert island and must find a way to program robots to help him escape. In this guide, you are presented with practical approaches and techniques to program robot sensors, motors, and translate your ideas into tasks a robot can execute autonomously. These techniques can be used on today’s leading robot microcontrollers (ARM9 and ARM7) and robot platforms (including the wildly popular low-cost Arduino platforms, LEGO® Mindstorms EV3, NXT, and Wowee RS Media Robot) for your hardware/Maker/DIY projects. Along the way the reader will learn how to: Program robot sensors and motors Program a robot arm to perform a task Describe the robot’s tasks and environments in a way that a robot can process using robot S.T.O.R.I.E.S. Develop a R.S.V.P. (Robot Scenario Visual Planning) used for designing the robot’s tasks in an environment Program a robot to deal with the “unexpected” using robot S.P.A.C.E.S. Program robots safely using S.A.R.A.A. (Safe Autonomous Robot Application Architecture) Approach Program robots using Arduino C/C++ and Java languages Use robot programming techniques with LEGO® Mindstorms EV3, Arduino, and other ARM7 and ARM9-based robots.